Monday, 5 October 2009

Anthropomorphism (An-thro-po-mor-phism)

Anthropomorphism is the attribution of human characteristics to non-human creatures and beings, phenomena, material states and objects or abstract concepts. Examples include animals and plants depicted as creatures with human motivation able to reason and converse and forces of nature such as winds, rain or the sun. The term derives from the combination of the Greek ἄνθρωπος (ánthrōpos), "human" and μορφή (morphē), "shape" or "form".

It is strongly associated with art and storytelling where it has ancient roots. Most cultures possess a long-standing fable tradition with anthropomorphised animals as characters that can stand as commonly recognised types of human behaviour.

Examples are:
* Rabbit from Alice in Wonderland
* Looney Toons
* The Magic Mirror from Snow White
* Lumiere, the candlestick from Disney's Beauty and the Beast
* Pokemon
* Simon's Cat


This is the idea of what I could research for my dissertation. The idea is that it will combine with my project, aiming it at the ideas of 'The Fish Shop Cat' or 'Just So Stories' ideas.

I also found a website that might help me write my dissertation. http://www.editavenue.com/writingtip.asp?cid=93302

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