“By associating with good and evil persons a man acquires the virtues and vices which they possess, even as the wind blowing over different places takes along good and bad odors.”
http://www.famousquotesandauthors.com/authors/the_panchatantra_quotes.html
(accessed on 4/11/09 at 7.48pm)
"Most scholars since the time of the English philosopher Francis Bacon (1561–1626) have agreed that the tendency to anthropomorphize hinders the understanding of the world, but it is deep-seated and persistent."
http://www.britannica.com/EBchecked/topic/27536/anthropomorphism
(accessed on 4/11/09 at 7.55pm)
http://upload.wikimedia.org/wikipedia/commons/e/ed/Universeface.jpg
ReplyDeletejust something to think about for your dissertation
ReplyDeletethe future of animation
Animated humans
Most CGI created films are based on animal characters, monsters, machines or cartoon-like humans. Animation studios are now trying to develop ways of creating realistic-looking humans. Films that have attempted this include Final Fantasy: The Spirits Within in 2001, Final Fantasy: Advent Children in 2005, The Polar Express in 2004, and Beowulf in 2007. However, due to the complexity of human body functions, emotions and interactions, this method of animation is rarely used. The more realistic a CG character becomes, the more difficult it is to create the nuances and details of a living person. The creation of hair and clothing that move convincingly with the animated human character is another area of difficulty.
[edit] Cel-shaded animation
Main article: Cel-shaded animation
A type of non-photorealistic rendering designed to make computer graphics appear to be hand-drawn. Cel-shading is often used to mimic the style of a comic book or cartoon. It is a somewhat recent addition to computer graphics, most commonly turning up in console video games. Though the end result of cel-shading has a very simplistic feel like that of hand-drawn animation, the process is complex. The name comes from the clear sheets of acetate, called cels, that are painted on for use in traditional 2D animation. It may be considered a "2.5D" form of animation. True real-time cel-shading was first introduced in 2000 by Sega's Jet Set Radio for their Dreamcast console. Besides video games, a number of anime have also used this style of animation, such as Freedom Project in 2006.